Combining Teaching Techniques for Improved Learning
Cornelia Ross
EDU 671 Fundamentals of Educational Research
Dr. Kathleen Lunsford
April 27, 2015
Area of Focus
The purpose of this study is to increase
employee learning and improve productivity. Previous literature by Aljezawi,
& Albashtawy (2015) explain that active learning through technology games
can facilitate a change in improving education for employees. In the past
employee training has been intermittent and limited to video watching and reading
of training materials. Introducing active learning through writing, say Linton,
Pangle, Wyatt, Powell, and Sherwood (2014), have shown to improve education by
promoting metacognition. Implementing
teaching methods to improve learning can help to progress positive perception
of employees about their abilities to perform tasks, improve employee training,
and employee productivity.
Problem
Statement
The
problem is that traditional training at the company includes video
presentations and a reading activity of policy changes, which does not address
all learners’ abilities to learn. Training time is limited, and the current
training methods are not achieving the results needed to achieve great customer
service. Two absorb activities do not give employees time and ability to retain
the presented information. It can take up to three weeks after implementation
before employees become efficient in new policies. Customers are frustrated
because employees do not have the knowledge to answer the questions they posed.
In turn, employees feel uneasy about answering questions since they do not
recall the information.
The absence of employee knowledge
can be translated into a loss in revenue, frustration in the work environment,
and shortage of motivation. Performance during the first three weeks of changed
policies is nonexistent because the time-consuming efforts to find the
information cause delays.
Problem
Outline/Background
.
Employee confidence was reported
by Gyllensten & Palmer (2014) to increase job performance. The inability to
answer customer questions has caused distress and frustration to employees and
management. Employees are not motivated to help customers because they lack the
confidence in understanding the new options for customers. Employees waste time
having to look up the information they should know, which causes service delays
and customer frustration.
The
knowledge gap causes the employees to make mistakes, which causes a loss in
revenues and reprimands from management. The cycle continues to increase
frustration for the employee and decrease in motivation.
Employee job satisfaction declines
due to decreased job performance and conflicts with customer and management. Since
employees must learn new practices every two to three month, it is essential
that training and retention should take no longer than one week. Currently, it
is taking employees up to four weeks to come up to speed, which means that as
soon as they have a grasp of the practices it is almost time to switch gears
and learn new policies. The constant change and the feeling of just having
learned one set of rules, when it is already time to change again, can make
employees uneasy. Everyone has an individual comfort level and being pushed beyond
the level of comfort explains Critchley (2012) can make people feel uncomfortable.
Critchley also expounds on people feeling embarrassed, silly, and ashamed when
they fail to achieve expectations. The fear of failing is a stressor that
contributes to the problem.
Problem Prior
Interventions
Previous
interventions have achieved some success, such as meetings and do-activities.
Meetings allowed employees to connect learning, but not for long-term
retention. The do-activities consisted with making and tasting the new food
helped with long term retention; this was also established by Hearns, Miller,
and Nelson (2010). This learning strategy although somewhat useful was very
time-consuming and costly. Because half of the population also attends school
having a central meeting for all employees is difficult to achieve. Using
several different methods to apply learning can help student retention as
Čonková (2013) in her study brings to light. Students showed positive results
in a combined traditional training and e-learning setting states Čonková.
Students in Čonková’s study preferred the combined teaching method over one or
the other.
Participant
Description
Participants
in this study are current employees. The age range of the subjects is 17 to 50.
Two of the participants in the study are under 20, and one of those persons is
currently still in high school. Three of the subjects are high school graduates,
and six are currently enrolled in college courses. Six of the participants are
between the ages of 20 and 24. Three of the subjects are in the age range of 25
to 30. Three participants are female,
and seven are male. Three speak English as their second language. The employee
tenure ranges from three month to seven and a half years. Three have been
employed approximately for nine month, two for nine month, three for nearly
three years, one for four, and one for more than seven years. Only one of the
participants did not hold a previous job, and all other participants had at
least one prior job experience in customer service.
Participant
Justification
The
diversity in the current store employee make-up makes this study population a
good fit. The chosen participants make up the stores employee asset and can be
regarded as a typical representation of any of the other locations. Most other
location’s employee base have the same
range of high school students to college
students, with employees that have graduated high school and without a higher
degree. The food service industry also often hires foreign workers, again
making this population preferable in depicting an average company employee
make-up. Employees have a wide range in age, and both genders are represented
in all aspects of the population markers.
Research
Questions
·
How will the inclusion of interactive
technology used during training increase employee productivity?
·
How does employees’ exploratory writing help to impact the quality
of student learning?
·
How will the inclusion of technology training for review of
updated practices improve student perception of job performance?
References
Aljezawi
M, Albashtawy, M. (2015). Quiz game teaching format versus didactic lectures.
British Journal of Nursing [serial online]. 2015;24(2):86-92. Available from: CINAHL
with Full Text, Ipswich, MA.
Accessed April 15, 2015
Čonková,
M. (2013). Analysis of Perceptions of Conventional and E-Learning Education in Corporate Training. Journal Of Competitiveness,
5(4), 73-97
Critchley,
K. (2012). Managing Change. British Journal Of Medical Practitioners, 5(3),
40-43.
Gyllensten,
K., & Palmer, S. (2014). Increased employee confidence: A benefit of
coaching. Coaching Psychologist,
10(1), 36-39.
Hearns,
M., Miller, B., & Nelson, D. (2010). Hands-on learning versus learning by demonstration at three recall points in university
students. OTJR: Occupation, Participation
& Health, 30(4), 169-171. doi:10.3928/15394492-20090825-01
Hung,
D. (2001). Theories of Learning and Computer-Mediated Instructional
Technologies. Educational Media
International, 38(4), 281-287. doi:10.1080/
Linton,
D. L., Pangle, W. M., Wyatt, K. H., Powell, K. N., & Sherwood, R. E.
(2014). Identifying Key Features of
Effective Active Learning: The Effects of Writing and Peer Discussion. CBE Life Sciences Education,
13(3), 469–477. doi:10.1187/cbe.13-12-0242
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